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Author Topic: Road to 0.8.0  (Read 49307 times)

clintonman

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Re: Road to 0.8.0
« Reply #150 on: July 25, 2011, 02:21:37 PM »

Glass:

This one shows a bug in the YafaRay 0.1.2 beta in that it would crash unless the glass mesh was set to 180 degrees smoothing in the Misc tab of the render panel.  Version 0.1.1 didn't have a problem with any smoothing angle value.

Edit:  One more thing about the glass scene.  It was imported from a Blender export and the light was so far away that the scene was black.  I fixed it by changing the light's attenuation threshold from 0.05 to 0.005  That fixes the light but then the shadow was only partially shown.  To fix that i changed the light's depth bias from 64 to 32.

Note the fuzziness of the reflection.  This was rendered with YafaRay 0.1.2 beta and the fuzziness was much clearer in the YafaRay 0.1.1 version given the same parameter values for the render.
« Last Edit: July 25, 2011, 02:25:49 PM by clintonman »
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clintonman

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Re: Road to 0.8.0
« Reply #151 on: July 25, 2011, 02:28:19 PM »

Glossy as diffuse sample

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clintonman

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Re: Road to 0.8.0
« Reply #152 on: July 25, 2011, 02:32:32 PM »

Outdoors sample

When rendered with YafaRay 0.1.2 beta render was washed out.  It was fixed by changing the background power from 0.6 to 0.2
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clintonman

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Re: Road to 0.8.0
« Reply #153 on: July 25, 2011, 02:34:31 PM »

Quick Exterior sample

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clintonman

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Re: Road to 0.8.0
« Reply #154 on: July 25, 2011, 02:39:29 PM »

max3dkuchnia

This one is a little tricker to share.  The zip archive has the scene and a floor tile image.  You have to go into the material for the floor, Mesh_011, and reassign the image to the diffuse channel.  Image below also shows the z buffer/channel output from YafaRay 0.1.2 beta

Edit:  Note the sparkles in the Yaf 0.1.2 beta render.  They don't appear when rendered from YafaRay 0.1.1 with the same render settings.
« Last Edit: July 25, 2011, 02:41:07 PM by clintonman »
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clintonman

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Re: Road to 0.8.0
« Reply #155 on: July 25, 2011, 06:15:36 PM »

Here is the updated YafaRay4tSv075 setup folder and YafaRay4tS Help project.
Thank you Clinton, awesome work!
...
I did a quick test and read through the help.  Everything looks good.  I think we can call it "Done". :)
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trueBlue

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Re: Road to 0.8.0
« Reply #156 on: July 27, 2011, 04:35:21 PM »

Good news, thank you Clinton!
Garbage man came by Monday and took out the overhead utility lines, so no internet until now.
Now that you made modifications to the Yafaray 0.1.2 xml format - beta check box, it looks like it is not needed any more on the UI and everywhere it is mentioned in the Help file.
May I suggest that you create another thread and post the YafaRay4tS075.zip?
« Last Edit: July 28, 2011, 11:10:55 AM by trueBlue »
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clintonman

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Re: Road to 0.8.0
« Reply #157 on: August 20, 2011, 06:36:23 PM »

Good news, thank you Clinton!
Garbage man came by Monday and took out the overhead utility lines, so no internet until now.
Now that you made modifications to the Yafaray 0.1.2 xml format - beta check box, it looks like it is not needed any more on the UI and everywhere it is mentioned in the Help file.
May I suggest that you create another thread and post the YafaRay4tS075.zip?
Oops, missed this one.  I guess the ui change will have to wait, but a new thread is a good idea in lieu of an official announcement.
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fxrex

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Re: Road to 0.8.0
« Reply #158 on: November 01, 2011, 06:43:02 PM »

Wow! Can hardly believe skeletal meshes are working now. Even having to add sds is actually a good thing. You guys are awesome human beings. You've made truespace a contender again. I wish you guys the very best in everything.
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