YafaRay4tS Main UI Help
The main user interface is divided up into 6 panels:
- Render Settings
- Camera Settings
- Background Settings
- YafaRay Setup
- Miscelaneous
- Animation
- About
- Toolbar
Camera Settings Panel
View - Use the primary 3D view for the render camera.
Camera - Use the currently set render camera for the render camera. Note that if the scene name changes the camera will have to be reset.
Select Camera button - Click this button with the camera you want to render from selected to set the render camera.
Aspect Ratio - Pixel aspect ratio.
Camera Type - Camera type for YafaRay to use.
Perspective/Architect
Aperture - Aperature size.
DOF - Depth of Field.
Zoom - Focal length.
Type - Bokeh type.
Bias - Bokeh bias.
Rotation - Bokeh rotation.
Orthographic
Scale - Horizontal size of image plane.
Angular
Angle - Horizontal opening angle of the camera.
Max Angle - Maximum angle visible.
Circular - Blend out areas outside max_angle (circular iris).
Mirrored - Mirror x-direction (use for generating "light probe" images).
Area Render settings
Area Render - Enable area render. Used to render a portion of the camera view. This can be used to break a very large (large scale print resolution) render up into more managable pieces.
X Start - Left starting coordinate.
Y Start - Top starting coordinate.
Width - Width of view area to be rendered.
Height - Height of view area to be rendered.
Continue to Background Panel help
