YafaRay4tS Materials Help
There are 5 materials included with YafaRay4tS:
Glass Material General Settings

Trans. Filter - Transmission filter color strength.
Filter Color - Transmission filter color. This color is applied to refracted light.
Dispersion - Strength of chromatic dispersion effect.
Mirror Color - Specular reflection color.
Use Absorbtion - Turn on absorbtion effect.
Abs. Dist. - Distance scale for absorbtion. When set to zero, logarithmic scale is used.
Absorbtion Color - The color of light that is absorbed.
IOR - Index of Refraction. Controls the amount of the refraction effect.
Render Gamma - Set this value to the same value as the Gamma value on Render Settings (Default) tab.
Use Fake Shadows - Tints the shadow color to the transmittion color.
Bump Map Settings
Use Bump Map - Enables the use of the currently selected bumpmap image file.
X Offset - Horizontal UV offset distance.
Y Offset - Vertical UV offset distance.
X Scale - Horizontal UV scale factor.
Y Scale - Vertical UV Scale factor.
Strength - Strength multiplier for bump map effect.
Clear button - Clears the currently selected bump map image.
File Dialog button - File browse dialog for selecting the bump map image file.
Mirror Color Map Settings
Use Mirror Color Map - Enables the use of the currently selected Mirror Color Map image file.
X Offset - Horizontal UV offset distance.
Y Offset - Vertical UV offset distance.
X Scale - Horizontal UV scale factor.
Y Scale - Vertical UV Scale factor.
Gamma - Gamma value of Mirror Color map image file. Note: this is used for linear workflow. For normal use this value should match the render gamma setting, default is 1.0
Clear button - Clears the currently selected mirror color map image.
File Dialog button - Opens file browse dialog used to select the mirror color map image file.
Continue to Light Material help

