Development Progress
YafaRay4tS exporter is currently in beta but is stable for production use and has adequate functionality implemented to be quite usable for real world rendering projects.
The current release added animation support, including the ability to spawn a sequential image batch render process. This allows the user to continue to work inside trueSpace while lengthy animation renders occur in the background.
A major development which I'm sure YafaRay4tS users will appreciate is that help documentation is now available.
Fully implemented YafaRay support:
- Lighting methods
- Direct Lighting
- Photon Mapping
- Pathtracing
- Bi-directional
- Caustics
- Abient Occlusion
- Final Gather
- Camera types
- Perspective
- Architect
- Orthographic
- Angular
- Light types
- Point
- Spot
- Area
- Directional
- Infinite
- Sun
- Background types
- Solid
- Gradient
- Sun Sky
- Image (HDRI/IBL)
- Geometry
- Polygon Mesh
- Sub-division Surfaces
- Vertex Morphs
- Texture Mapping
- UV Coordinates
- Animation
Partially Implemented but functional:
- Object Materials
- ShinyDiffuse
- Glass
- Glossy
- CoatedGlossy
- Material Light
- Mapped channels
Partially Implemented by non-functional:
- Fog
- Geometry
- Skinned Meshes
- Hair
To do:
- Layered Materials
- Per-polygon material support
- Bumpmap realtime preview
- Procedural Textures
A roadmap of future development plans can be viewed on the plans page.

